#include <AR/config.h>
#include <AR/param.h>
#include <AR/ar.h>
Functions | |
void | argInit (ARParam *cparam, double zoom, int fullFlag, int xwin, int ywin, int hmd_flag) |
Initialise the gsub library. | |
void | argLoadHMDparam (ARParam *lparam, ARParam *rparam) |
initialize camera for HMD. | |
void | argCleanup (void) |
Close the gsub library. | |
void | argSwapBuffers (void) |
swap the rendering buffer. | |
void | argMainLoop (void(*mouseFunc)(int button, int state, int x, int y), void(*keyFunc)(unsigned char key, int x, int y), void(*mainFunc)(void)) |
start the program main loop with specified callback functions. | |
void | argDrawMode2D (void) |
switch the rendering context for 2D rendering mode. | |
void | argDraw2dLeft (void) |
switch the rendering view to left eye (in 2D space) | |
void | argDraw2dRight (void) |
switch the rendering view to right eye (in 2D space) | |
void | argDrawMode3D (void) |
switch the rendering context for 3D rendering mode. | |
void | argDraw3dLeft (void) |
switch the rendering view to left eye (in 3D space) | |
void | argDraw3dRight (void) |
switch the rendering view to right eye (in 3D space) | |
void | argDraw3dCamera (int xwin, int ywin) |
switch the rendering view for 3D rendering mode. | |
void | argConvGlpara (double para[3][4], double gl_para[16]) |
transform ARToolKit matrix format to an openGL matrix format. | |
void | argConvGLcpara (ARParam *param, double gnear, double gfar, double m[16]) |
transform ARToolKit intrinsic camera parameters matrix format to an openGL matrix format. | |
void | argDispImage (ARUint8 *image, int xwin, int ywin) |
display the video image. | |
void | argDispHalfImage (ARUint8 *image, int xwin, int ywin) |
display half of the video image. | |
void | argDrawSquare (double vertex[4][2], int xwin, int ywin) |
draw a 2D square. | |
void | argLineSeg (double x1, double y1, double x2, double y2, int xwin, int ywin) |
Draw a line. | |
void | argLineSegHMD (double x1, double y1, double x2, double y2) |
Draw a line with HMD mode. | |
void | argInqSetting (int *hmdMode, int *gMiniXnum2, int *gMiniYnum2, void(**mouseFunc)(int button, int state, int x, int y), void(**keyFunc)(unsigned char key, int x, int y), void(**mainFunc)(void)) |
Get current configuration of gsub library. | |
void | argsInit (ARSParam *scparam, double zoom, int twinFlag, int fullFlag, int xwin, int ywin) |
void | argsDraw3dCamera (int xwin, int ywin, int LorR, int stencil_flag) |
void | argsConvGLcpara (ARSParam *sparam, double gnear, double gfar, double mL[16], double mR[16]) |
void | argsDispImage (ARUint8 *image, int LorR, int xwin, int ywin) |
void | argsDispHalfImage (ARUint8 *image, int LorR, int xwin, int ywin) |
void | argsLineSeg (double x1, double y1, double x2, double y2, int xwin, int ywin, int LorR) |
void | argsDrawSquare (double vertex[4][2], int xwin, int ywin, int LorR) |
Variables | |
int | argDrawMode |
define the draw configuration mode. | |
int | argTexmapMode |
define the texture map configuration mode. |
This file contains the main display functions used in ARToolkit Library. It contains wrapped functions of GLUT and openGL for doing real-time rendering. This choice give us a large multi-platform support for the display module of ARToolkit.
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Close the gsub library. This function clean the rendering context (GLUT and openGL). Call in the exit of your program.
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transform ARToolKit intrinsic camera parameters matrix format to an openGL matrix format. XXXBK: not be sure of this function: this function must just convert 3x4 matrix to classical perspective openGL matrix. But in the code, you used arParamDecompMat that seem decomposed K and R,t, aren't it ? why do this decomposition since we want just intrinsic parameters ? and if not what is arDecomp ? Returned value is generally use with a Projection Matrix.
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transform ARToolKit matrix format to an openGL matrix format. simple conversion for the openGL matrix (16 values and homogeneous matrix). Returned value is generally use with a Model View Matrix.
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display half of the video image. Idem of argDispImage except than a quarter of the image is display (first left top quadrant, so size/2 in x and y).
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display the video image. Display in the back-buffer the video image in argument. For doing AR video background, this function must be called before any rendering of 3D object.
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switch the rendering view to left eye (in 2D space) Combine with argDrawMode2D for rendering the left view. |
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switch the rendering view to right eye (in 2D space) Combine with argDrawMode2D for rendering the right view. |
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switch the rendering view for 3D rendering mode. Update curent internal camera parameters for rendering in 3D space. this function complements argDrawMode3D.
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switch the rendering view to left eye (in 3D space) Update curent internal camera parameters for rendering in 3D space for left eye. this function complements argDrawMode3D. |
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switch the rendering view to right eye (in 3D space) Update curent internal camera parameters for rendering in 3D space for left eye. this function complements argDrawMode3D. |
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switch the rendering context for 2D rendering mode. Update curent camera parameters (internal and external) for rendering 2D or 3D objects in the view plane (like text or 2D shape). This function define an orthographic projection in the image plane. It not define opengl state for rendering in image space (like for a bitmap copy). |
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switch the rendering context for 3D rendering mode. Update curent camera parameters for rendering in 3D space. Generally call to reinializing model view matrix. |
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draw a 2D square. Draw a square. The position of the square is affected by openGL model view matrix and call to argDrawMode2D argDrawMode3D. Generally call in a 2D mode (so after a argDrawMode2D).
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Initialise the gsub library. This function performs required initialisation of the gsub library. It must be called before any other argl*() functions are called.
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Get current configuration of gsub library. Retrieve current state of gsub library like the current callback functions.
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Draw a line. Draw a segment.T The position of the line is affected by openGL model view matrix and call to argDrawMode2D argDrawMode3D. Generally call in a 2D mode (so after a argDrawMode2D).
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Draw a line with HMD mode. Draw a segment in HMD mode.
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initialize camera for HMD. Load in the display module the intrinsic parameters of the two view, i.e camera (identify to the eyes).
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start the program main loop with specified callback functions. This function is called in the entry block of a program. User specify the main callback of his program. Users should not put routines calls after this function, generally never accessible.
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swap the rendering buffer. Swap the back-buffer to the front-buffer. the pre-condition is that all the rendering functions have been called. |
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define the draw configuration mode. Define the draw mode for display of the video background. The possible values are :
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define the texture map configuration mode. If the draw mode is AR_DRAW_BY_TEXTURE_MAPPING, you can configure the copy mode of the texture mapping. The possible values are :
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